LAURA GIBSON
Architecture & Design
FLATNESS VS. PROJECTION

In this Marioworld, I wanted to explore what is hidden from the eye but still exists on its own. Therefore, the concept I am following is ‘a world within a world’. To create this drawing, I have drawn the sky as panels which conceal the inner world. The light source shines on the front right elevation, and therefore the inner world is much darker than the outer world. I have also extended the idea of internal chaos, where the inner world is breaking apart as the outer world is complete and solid. This plays on the idea that not everything is truly as it seems. The design is quite dense because it needs to depict the enclosed area, where the outer layers of the drawing act as a shell to encase the inner world.
THE ELEVATIONS


PROCESS



In the primary sketches for the Marioworld, it was decided that the broad concept that I would follow is 'a world within a world'. I wanted to complete this idea by creating perfect outside "shell" for the drawing, where the elevations I was given are drawn perfectly. As I experimented, I decided that I could extend my concept to reflect 'inner chaos', where the inside is broken up but the outer elevations remain in tact, therefore playing on the idea that there are hidden elements to everything that we seen. This was a great way to play with space and depth in order to deconstruct the middle of the world whilst leaving the outer elevations somewhat untouched.


As shown in the edited scans above, the layout of the drawing changed quite a lot as time went on. The scan on the left depicts the initial drawing, which does not follow the concept as strongly as the second drawing. After realising this, I added more layers to the drawing to ensure that it depicted a separate, deconstructed world inside the initial outer layers of the drawing. I think these smaller details had a great effect on the drawing, as it was no longer simplistic and it had more meaning behind the drawing.