LAURA GIBSON
Architecture & Design
FRAME VS. FIELD

Chloe is a place of disconnection, where the inhabitants long for real connections but never achieve this. Their interactions are sharp and overlapping, as the people of Chloe are physically present but subconsciously elsewhere. This is represented in the temporal threshold notation through the overlapping of jagged lines. The city is also being deconstructed and reconstructed by time itself, where the notation curves and can be seen as pulling the building away or pushing it back together. This is important to the project as in Chloe the lack of interactions that people have with one another can cause chaos and misunderstanding, yet if they found courage to truly connect with one another their city could flourish.
Extending the idea of chaos, the ‘carousel of fantasies’ idea is implemented throughout the design through the repetition of circular elements, playing on the idea of possibility and desire, but still in a deconstructed manner.
_Page_1.jpg)
_Page_2.jpg)
DECONSTRUCTING THE OLD QUAD
NOTATION
When deconstructing the Old Quad, I focused on the 'carousel of fantasies' concept, particularly emphasising the deconstruction and reconstruction of the space based on desire.
In the reading, it talks about the stars and triangles which are created by the glances. Therefore, I have used pointed, geometric lines for the transference and direction notation. The time notation is the force which pushes and pulls the old Quad apart, and can be seen as both reconstruction and deconstruction. The atmosphere is based on the reading, where the people group together based on the natural environment and their own desire, yet they are not mentally present, but rather only subconsciously aware of one another.
PERSPECTIVE 1: TENSION
PERSPECTIVE 2: CYNICISM

Perspective 1 depicts a scene of tension. The breaking apart of the Old Quad is dramatic in this scene, which is complemented by the characters who try and piece it back together but fail. Heightened by the thunderstorm in the background, this perspective render is a complete scene of deconstruction.
Perspective 2 depicts a scene of cynicism, but is still much calmer than perspective 1. The characters still remain unassociated with one another, except for a statue which resembles an interaction of kindness. This plays on the notion of a bright future, yet the people need to desire change in order to feel fulfilment. The Old Quad is much more stable in this render.
DEVELOPMENT OF IDEAS THROUGH SKETCHES
These sketches show the process of ideas. Initially, I wanted to represent Chloe as a series of levels, where the deconstruction occurs through a gradient where the highest level is completely deconstructed. I used this idea in my design and based it around the isometric viewpoint so that the levels were evident, yet I used the deconstruction concept across the entirety of the Old Quad so that Chloe looks incomplete.


